Megan and I went to this unique concert on July 25th at the Mann Center in Philadelphia, performed by the Pittsburgh Symphony Orchestra. It's been advertised as the first video game concert featuring a full, four-movement symphony, and among many suites and songs, there was indeed an extended-form work.
My first impression was getting to the place. The Mann Center is a huge covered/outdoor theater, seating about 14,000 between the orchestra, lawn, and the balcony where we sat. We had to park on the grass a ways from the theater because it was PACKED. I feel like I shouldn't be surprised that a game concert would attract a big crowd, considering I've been to two crowded Video Games Live concerts at the NJPAC in Newark, but maybe because it was a specific franchise, I thought it would be a smaller crowd. But in truth, there were droves of young gamers, some cosplaying, many with Zelda t-shirts. We even heard an ocarina duet outside the concessions stand.
At 8:30, the conductor, Eimear Noone stepped out and jumped right in with a loud, fun fanfare. Ms. Noone's bio is outstanding! She founded the Dublin City Orchestra when she was 21, and she conducted the premiere Zelda symphony concerts in LA and London, as well as the recording included in the Skyward Sword game case. She also has a
website with pictures of the Zelda concerts.
I was a little confused at first, because the fanfare was only a few minutes long, and I was worried it was the first movement of the symphony, which would've been a really short concert. The opening piece was really cool, though. You had the three main themes: the main Zelda theme for Link, Ganon's theme, and Zelda's theme, a.k.a. Zelda's Lullaby. It also had elements of Skyward Sword, but much of the arrangement was unique takes on these old, well-engrained themes. The projector screen also showed clips of a lot of Zelda games with complimentary shots of all three main characters.
Ms. Noone brought out the producer, Jason Michael Paul (who produced the Final Fantasy Friends and the Play! concert series), and he explained the program for the first half. There were three more suites, followed by the first two movements of the symphony. The first suite was a cool dungeon suite featuring four older games: the original Legend of Zelda, The Adventures of Link, A Link to the Past, and Link's Awakening. Surprisingly, it started with the cave music from LttP, followed by the light world dungeon music. After the NES games, I was delighted by the Bottle Grotto music from Awakening. Even though it's not as popular, I really like the music in that game, and all eight dungeons (nine for DX) have different music. The producer showed his fandom for the game later, too.
The second song was for Kakariko Village, which used music from LttP and Twilight Princess. Other themes from TP were woven in the village theme, making a really sweet orchestral ballad. The third suite was ocarina tunes from Ocarina of Time. The opening gesture, naturally, was the Sun's Song, played perfectly (probably the principal flautist, Lorna McGhee). There was a beautiful section for the Serenade of Water with TP elaborations. The concertmaster, Hong-Guang Jia, also had numerous solos on the gentler Zelda melodies, and he played them with sensitivity and heart.
Kakariko Village
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